const uint8_t level26 [] PROGMEM = {
// Tiles
0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0xE0, 
0x1C, 0x00, 0x00, 0x38, 0x00, 0x00, 0xF1, 0x3F, 0x00, 
0xE0, 0x7F, 0x00, 0x07, 0xE0, 0xE7, 0x07, 0xE0, 0xE7, 
0xE0, 0xE7, 0xE7, 0xF8, 0xE7, 0xE7, 0x18, 0xE8, 0xE7, 
0x00, 0xE0, 0xC7, 0x20, 0xF0, 0xCF, 0xF0, 0xFF, 0xCF, 
0x18, 0xFC, 0xCF, 0x03, 0xC0, 0xCF, 0x0B, 0x84, 0xCF, 
0xFF, 0x8F, 0xCF, 0x18, 0x98, 0x01, 0x00, 0xC0, 0x01, 
0x20, 0xD0, 0x01, 0xF7, 0xFF, 0xFF, 0xF7, 0xFF, 0xFF, 
// Objects
0x77,0x0B,0x17,0x77,0x04,0x17,0x76,0x14,0x0F,0x35,0x12,0x95,0xE4,0x15,0x01,
0x54,0x0C,0xB4,0x08,0x54,0x05,0x91,0xE4,0x50,0x0A,0xB0,0x07,
0x50,0x03,0x8E,0x94,0xAD,0x08,0x8D,0xE4,0x4C,0xEC,0x4C,0x85,
0xAA,0x01,0x87,0x94,0x87,0xB3,0xA0,0x17,0xC0,0x16,0xA0,0x15,

// EoL
0xFF
};